
My Game + Homies
Lets My Game own the focal silhouette while handling secondary copy, sizing and subheads cleanly.
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Pixel-block display
My Game is a squared pixel-like display shown on a brown ground: mixed case built from stepped blocks with a long blocky y descender, set as one large line, with a small logo above, a pink wordmark in the corner and a full character set in orange beneath.
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Get this fontProject & layout blueprintsAt-a-glance maker compatibility
Sturdy stroke walls and open counters weed cleanly on adhesive vinyl, HTV apparel film, and cut cardstock.
Visual anatomy & craft review
The plate does what a pixel face needs, which is to show the whole character set: the large line demonstrates the construction, and the rows beneath prove that the alphabet, numerals and symbols are all present, which is the first thing a buyer checks on a display face for interactive work. The drawing is a squared pixel display with stepped corners and a long y descender, so it reads as arcade lettering rather than as a monospace, and the blocky construction sets a size floor, because the steps merge below a certain size. The brown ground and the pink wordmark are staging. It suits a game screen, a poster and a shirt for a retro audience.
Display, pixel, arcade, retro
Two-font hierarchy recipes
Tested contrast partners — pairing My Game with grounded secondary typography.

My Game + Homies
Lets My Game own the focal silhouette while handling secondary copy, sizing and subheads cleanly.
Inspect Homies specimen
My Game + Aureline
Grounds bold display lettering with classic typographic authority on posters, badges and apparel.
Inspect Aureline specimenPractical applications
Concrete hierarchy, scale and production guidance tailored to My Game’s stroke geometry.
A pixel display names the event in the lettering, and the steps read on a screen as well as in print. The blocks read as pixels.
Hierarchy & layout recipe
A2 poster: the event at 100 mm cap height, the times in a 22 mm pixel face, and the venue at 12 mm. Keep 28 mm margins and print three colours on a dark stock.
Pre-production check
Check the A2 at five metres, where a step can merge into a tone; keep the blocks above 4 mm. Confirm the 12 mm venue reads at two metres and that the poster sits at eye height.
A pixel face sets a party with a period reference, and the block construction prints cleanly at home without fine detail.
Hierarchy & layout recipe
A6 card: the greeting at 26 pt, the details in a 10 pt sans, and the date at 9 pt. Keep 15 mm margins and print three colours on a dark card. Leave 12 mm at the foot for the address and the time of day.
Pre-production check
Check the 26 pt greeting at home-print resolution, where a step can fill; keep the blocks above 1.2 mm. Confirm the 10 pt details keep a 4.5:1 contrast and that the card folds flat.
A pixel display signals a technical class, and the block letters read on a corridor board seen from an angle. The blocks read from an angle.
Hierarchy & layout recipe
A3 poster: the class at 70 mm cap height, the times in a 20 mm sans, and the room at 12 mm. Keep 25 mm margins and print two colours on a light stock.
Pre-production check
Check the A3 at three metres, where the blocks can merge; keep 3 mm between letters. Confirm the 12 mm room reads at two metres and that the poster sits at eye height.
Technical & licence verification
Confirm included OTF/TTF/WOFF formats, full glyph tables and licence coverage on the live store page before batch production.
Same independent foundry
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